Added new mechanic: Coalesced Magic
- Added new coalesced magic items that can be used on an enchanted item to improve the power of one of the enchants (selected at random)
- Coalesced magic items come in 6 tiers:
- speck of magic – improves a random enchant by 5 up to [70]
- mote of magic – improves a random enchant by 3 up to [90]
- sliver of magic – improves a random enchant by 1 up to [95]
- shard of magic – improves a random enchant by 1 up to [100]
- fragment of magic – improves a random enchant by 1 up to [125]
- essence of magic – improves a random enchant by 1 up to [150]
- Lower tier items can be combined together to create higher tier ones (e.g. 2x mote of magic =>sliver of magic)
- Higher tier items can be used to improve the power to levels not reachable by normal casting
- Coalesced magic can be obtained from killing monsters, the drop chance and tier of the reward depend on the difficulty of the monster and channeling skill
- Coalesced magic will also be awarded to all participants upon completion of a mission, with higher difficulty missions awarding better items
Misc fixes
- Fixed vanilla bug that caused mission progress and completion to not update in the UI
- Archeology journal and reports
- Fixed incorrectly appearing message “If you had an archaeology journal…”
- Fixed reports showing founder name instead of last mayor