- Faith and Meditation gains are not limited per day
- Priest restrictions and penalties removed
- All spells require a maximum of 90 favour
- Lowered delay between path levels by factor of 10
- No failing to relax when meditating
- Chance to get a rare bone when sacrificing rares
- Vynora priests with over 60 faith will receive a 20% speed bonus when piloting boats and ships
- Enchant grass ability removed from Path of Love and is now available to WL priests as a spell
- Path of Love followers instead get a new ability on level 7 – Lovely Grove
- Works in a 5×5 area
- Ages sprouts and young trees and bushes to mature
- Rejuvenates older trees and bushes to “old” status
- Cures infected trees and bushes
- Makes trees and bushes produce new sprouts
- Makes trees and bushes harvestable regardless of season
- Spreads flowers in all tiles that aren’t occupied by trees or bushes
- Sermons will push alignment towards the listeners god preference, regardless of performers deity. (So lib get negative, even if listening to WL, and vice versa)
- Rite of Spring gives sleep bonus to all followers of the same deity as the caster, including offline players
- Colossi of all gods can now be built by all players, regardless of faith
Spell changes
- Blessing of the dark favor cost reduced to 50
- Bless favor cost reduced to 5
- Casting Dirt on a container will create up to 100 dirts
- Some WL spells usable are now usable by Libila priests:
- Life transfer
- Mind stealer
- Dirt
- Strongwall
- Lurker in the X spells
- Charm and dominate now works on most creatures.
New spells
- Bag of Holding – can be cast on containers and vehicles to increase their capacity.
- Cleanse – can be cast on your deed to completely remove fungus and infected trees.
- Shadow Gift – Libila version of Genesis.
Sorcery
- New /stitles command can let you pick your sorcery title from all the ones you earned and shows which sorcery items you’re missing.
Coalesced Magic
- Adds new items that can be used on an enchanted item to improve the power of one of the enchants (selected at random)
- Coalesced magic items come in 6 tiers:
- speck of magic – improves a random enchant by 5 up to [70]
- mote of magic – improves a random enchant by 3 up to [90]
- sliver of magic – improves a random enchant by 1 up to [95]
- shard of magic – improves a random enchant by 1 up to [100]
- fragment of magic – improves a random enchant by 1 up to [125]
- essence of magic – improves a random enchant by 1 up to [150]
- Lower tier items can be combined together to create higher tier ones (e.g. 2x mote of magic =>sliver of magic)
- Higher tier items can be used to improve the power to levels not reachable by normal casting
- Coalesced magic can be obtained from killing monsters, the drop chance and tier of the reward depend on the difficulty of the monster and channeling skill
- Coalesced magic will also be awarded to all participants upon completion of a mission, with higher difficulty missions awarding better items